Sixfold Charge & Capture
Grow a die’s strength, flank your rival, and cross the far edge.
Ivory travels ↑ · Ocean travels ↓ · On phones, swipe the board sideways.
Breakthrough and replay
Move any die onto the opposite back row to win immediately. You also win if your opponent has no move or charge available. You cannot jump dice or land on an occupied square. Entering a sandwich is safe: only the moving side captures.
Select a die, then a highlighted destination and Confirm. Charge +1 previews a stationary action. Labels on highlighted cells show the resulting value. Practice tables are original reduced-piece positions using the same 11×11 rules; the full table preserves the source setup. Switch side, position or seed to replay. Whole-turn undo restores the position before your last action.